The Last of Us Part II Review – Chapter 4

WARNING: This post contains spoilers!

The Last of Us Part II Review (Part V – Chapter 4

Chapter 4 – Seattle Day 3

Road to the Aquarium

We begin day three of Ellie’s Seattle trek as she awakens from her St. Mary’s Flashback. We get an awesome shot of just how much damage her body has taken over the past 48 hours before she loads up her gear and heads towards the front of the theater. As she opens the doors exiting the watch room and into the lobby, we see a sickly looking Dina sleeping on the couch as Jessie stands over her. The two make their way upstairs quietly to talk, and Jessie knows something is up. “Is she pregnant?” he asks her. Ellie hesitates, but tells Jessie the truth. This is cause to head back to Jackson in his mind, but Ellie can’t leave Tommy behind. So the two decide that the next move is to go grab Tommy from the aquarium and then turn back for Jackson ASAP, even if they don’t get the option to kill Abby.

We jump to Ellie and Jessie making their way through the city via a borderline destroyed road. The two eventually make their way to a point where they can no longer continue on their path, so they have to crouch down into a building and squeeze through some debris to move forward. There is a lot of supplies in this building (or at least on the lower difficulties there will be), so restock now if you’re running low after last chapter’s shenanigans. Once out of the building, Ellie and Jessie stumble across their first group of WLF soldiers. There will be four wandering and talking near a truck, but once they’re dead three more appear. If you crawl left the second you exit the building, you may be able to sneak by them all entirely, but it really depends on how quick you are. After the soldiers, the two must pass through another building. There are a ton comic items hanging all over the walls in here, and Jessie essentially has to explain comic con to Ellie here. The two continue pushing forward through the comic building and find themselves at a stretch of road where the road is no more. It has eroded and completely crumbled from who knows what, but a few jumps, climbs, and swims will get you out and into the next area. I do want to point out that pretty early on here there is a parking garage on the left-hand side of the road that is worth venturing into. It is full of loot and at least one collectable if I’m not mistaken, so you won’t want to miss that if you’re going for the platinum trophy.

From the road, the next building you enter should be a destroyed bookstore, and that is also stocked with supplies and collectibles (IGN Guide). Jessie and Ellie begin a conversation about Joel as they make their way through, and Ellie even brings up the fact that at one point, Joel that Jessie had the hots for Ellie. However, before they get too deep into their convo, they come across another group of WLF’s just outside the bookstore. One of their dogs just finished chasing down a Seraphite, and now they’re on the search for “any survivors”. These soldiers are pretty spread apart here, so if you hug the left side (yes, the left side again LOL) you can sneak past all of them (and kill the one or two who cross into your path) without any trouble. However, the right side dopes have a building full of supplies, so if you’re in dire need you may need to make your way over there for those.

From there, Ellie and Jessie make their way up and through a derelict building to see what lies ahead, and it ain’t pretty. The road is non-existent, most of the area is completely flooded by quick, rushing waters, and there is almost nothing for them to make their way towards the aquarium on. They notice a highway off in the distance, but it also appears to be flooded… with WLF trucks and soldiers. As they’re deciding that is also not the move, a boat drives by below them. Before they take off after it, Jessie points out that he wants to avoid any conflict to get the boat. Ellie agrees, but also notes that she will do whatever she needs to in order to get it. From here, Ellie and Jessie make their way down and into a building across the way before they jump down into some water below. They land right by a WLF team, who must be deaf to not hear the two just audibly land in the water about 15 feet from them, who mention something about a man causing trouble nearby. We swim over to a rope for the two to climb up before a cutscene triggers.

Essentially once they’re up the rope, Jessie sees a clear cut path to the marina (which ends up being a brutal chapter for Abby later on FYI) that wouldn’t require the boat or killing the 10 WLF’s surrounding it. He tells Ellie they don’t need it, and mentions how he believes the man the WLF’s were talking about has to be Tommy, but she disagrees. Ellie thinks that without the boat they won’t make it to Tommy in time and that this whole trip would be for nothing, so she is still going after the boat. The two split ways here, and we begin tackling the feat of sneaking/killing our way through this WLF infested boat lair.

There are probably 12 to 15 soldiers in here, most of which are pretty easy to kill while sneaking. However, the issue here is where their bodies end up as a few soldiers roam very large areas, thus causing risk for a body to trigger the soldiers who are still alive. I do want to mention that you can also skip a decent amount of them if you play your cards right. On your way to the boat, you can take out the first three or four, and then just jump down into the water near the boat, swim over, and take off. It’s a little harder on the higher difficulties, but if you’re on easy mode it’s a cake walk. From here, Ellie heads out of the boat lair and directly into the next subchapter.

The Flooded City

We now find ourselves in the flooded part of the city, and another of my favorite segments of the game. Exploring this area by boat was so cool and there was a lot of hidden areas/items to search for as well (IGN Guide here). However, before Ellie makes it too far we run into our first problem: a closed gate. Thankfully, all we needed to do here was hop out and open the gate, but I knew it wouldn’t be this easy throughout the rest of the chapter. There is also a few items and safe in this building, so go back to that IGN guide above if you’re interested in those. From here, we scoot down some small cascading waterfalls and run into another problem in the boat dying. Once again, Ellie is extremely lucky here and it starts right back up before anything bad can occur. If you head directly left after the engine dies, you will find a room that is somewhat hidden behind a blue tarp. This was the only thing I missed in my original play through of this chapter and can be very difficult to see if you are coming in from any other direction, so be sure to check that out for more loot.

As Ellie continues her push to Abby and Tommy, she eventually comes across an office building that is full of Seraphites that are taking out infected. This section blew my mind and is probably a top three area from the ENTIRE game. There was so much freedom to how you wanted to tackle the Seraphites. I took the approach of picking them off quietly one by one while on my boat, but there are a few other options as well. You could bum rush them if you are the aggressive type of player. You could climb up to the broken down monorail system above and snipe each and every Seraphite, or you could even not bother with them at all if you just want to move on with the story. After another (empty) building, we make our way to an arcade and another gate/pulley predicament. But, this one has something blocking the chain, and we must venture deeper into the arcade to solve it.

Grab the loot from the first floor and make your way up to the second for more gear and a workbench, before finally seeing the solution to our problem. A window that will lead us up and over the locked door, leaving us right next to the debris that needs to be removed for the gate to open. Ellie grabs a cart of boxes to push over, so she can reach the window, and disaster strikes. The floor collapses, and we find ourselves in the main part of the arcade, which also happens to be where a Shambler and some runners have been locked inside for who knows how long. Just a heads up, this Shambler is very similar to the Bloater from the Finding Strings flashback in the fact that it does not want to die. My first play through exhausted 95% of my ammo that I just restocked. And on my second play through with all the powered up weapons, it still took four explosive arrows and three revolver headshots before the bastard went down. Head back up to the second floor now and clear the debris so Ellie can continue on her way to the aquarium.

As we exit the arcade, we notice an absolute monsoon of a storm rolling into the coast of Seattle. Ellie continues pushing towards the aquarium, which requires leaving the safety of the calm city waters and out into the dangerously choppy open waters. The boat stalls out again, and this time Ellie isn’t so lucky. While trying to restart the engine, a wave crashes down on her and the boat, leaving her forced to swim the remaining few hundred yards to her destination. As she begins her swim, some huge waves come rolling in that cause her to be pulled under and tossed around quite a bit. They disorient and slow Ellie’s swimming of course, but if you dive under these waves you can avoid all of that nonsense and make your way to the aquarium much faster. Once safely on the beach, Ellie climbs up a boat and onto the deck of the aquarium before pushing into the final subchapter of Chapter Four.


As Ellie goes to open the aquarium door, she finds that it is locked. We must push right to the side of the building and climb up the ac unit to reach a section of the roof, where we then climb through a window and down into the building. Side note: there is an alcove under the right side of the deck that looks like it can be swum to… it cannot. I died three or four times here thinking there was something of value down there, and each time it resulted in a death sequence where Ellie’s head was bashed against the aquarium wall by the monstrous waves that appear from nowhere. Any who, once inside, we find ourselves in a creepy, dim lit area of the aquarium. Fortunately, there is nothing to worry about infected wise in the aquarium, so you can push forward freely without any worries.

Ellie continues making her way through the aquarium until the only way forward is through an air duct system. Nothing good ever comes from a trip up into the air ducts, so get yourself ready for something to go wrong. Oooh, maybe I was wrong this time… OH NO, GOD NO. YOU’VE FALLEN INTO A ROOM, BEEN ATTACKED BY A DOG, AND HAD TO KILL THE DOG. Well, looks like I was right, nothing good ever comes from a trip into the air ducts (LOL). From here, we move out of the hallway where the dog (Alice) attacks us and into a surgical room. We stumble out of that room and come across another hallway with a door that has a gargantuan red crab painted on it. If you listen closely, you can hear peoples voices arguing behind it, so we know that is where we must head. As Ellie pushes the door open, a cutscene triggers just in time for us to hear Mel (Abby’s pregnant friend) yell at Owen (Abby’s ex-boyfriend/Mel’s current boyfriend) that people don’t return from that Island. Ellie decides this is a good time to cut in, and now has the two of them at gun point. After some yelling all around, Ellie decides that she is going to use the Tommy/Joel interrogation technique to verify Abby’s location on the map, but as she’s doing so Owen decides it’s his turn to make a move. This goes very poorly for him as he immediately takes a shot to the gut and falls back. Mel then jumps Ellie and a square mashing battle ensues. Mel also ends up with a very unfortunate demise here after the fight backfires, and she winds up with Ellie’s butterfly knife in the dead center of her throat.

Ellie makes her way back over to Owen, who is slowly bleeding to death on the ground, and hears a bombshell. Mel is pregnant. This hits close to home since Dina just recently told Ellie that she is pregnant, and Ellie runs over to see if Mel actually is. She is mortified when she pulls back her coat and sees Mel’s baby bump. She goes into hyperventilation as what we have to assume is a panic attack settles in, but before too long Tommy and Jessie come barging into the room. Ellie doesn’t realize who they are at first, but then slowly comes back to reality. The three exit the room as the camera pans down to the pool of blood slowly making its way across the floor of the aquarium.

We jump back to the theater now as we find Ellie staring down at Dina as she sleeps. Ellie stands and heads out to the main part of the theater to find Tommy and Jessie planning their route back to Jackson. The three banter for a little before Tommy departs spouting nonsense about his “peace offering” for Maria. Jessie and Ellie have about 15 seconds to themselves here before they hear arguing at the front of the theater and rush to go check it out. The second they go running out the door, poor ol’ Jessie catches a bullet square in the face and falls to the ground dead. We find out that Abby has made her way to the theater and is downright pissed that Ellie has killed all of her friends. Abby has Tommy at gunpoint and makes Ellie toss her weapon aside. Ellie pleads for Abby to let him live. She tries to reason with her and say that she is who she wants, especially after everything Joel did to the fireflies. Abby mutters that they let them live back outside of Jackson, but now they’ve wasted that, and we cut to black as Chapter four comes to an end.

Another chapter in the books! Going forward, you can probably expect more than one chapter in each review of the game as they tend to shrink a bit in size. As always, head to DustyPosts for some of my other original content, and follow this link to read everything I have on The Last of Us!

The Last of Us Part II Review – Chapter 3

WARNING: This post contains spoilers!

The Last of Us Part II Review (Part III – Chapter 3

Well, I was planning on this review covering both chapters three and four, but three ended up having much more detail than I thought. So, we will just dive right into chapter three and the fourth installment of the review will follow shortly!

Chapter 3 – Seattle Day 2


We pick back up with Ellie waking up from her birthday flashback with Joel. She grabs her gear and walks back to the front of the theater in search of Dina, but she isn’t there. Turns out Dina is an expert at fixing broken radios, so you can expect to find her up in the radio room. There isn’t any point exploring here if you had done so before the flashback as nothing new will be in this part of the theater. Dina is blowing chunks into a trash can as Ellie walks in, but at least the two can joke about it a bit before they get down to business. Dina has been listening in on the WLF and has some info on where they need to head next, as well as a little tidbit on Owen and him going AWOL. The two discuss some logistics and plan what they’ll do before Ellie gives the most half-assed apology of all time. Good thing fro her that Dina is so cool LOL.

As the two continue their chat, a voice chimes in over the radio talking about a lone male trespasser in area 14. Dina isn’t exactly sure where that is, but based of what she learned the night before, she infers that it should be somewhere in a neighborhood called Hillcrest. They get ready to bounce from the theater, but Dina is still visibly shook and looks like she may need to go find somewhere to vomit yet again. Ellie tells her to stay behind to keep tracking the WLF movements before we are promptly cut into her arrival at Hillcrest. I was kinda bummed that we didn’t get to make our way to Hillcrest ourselves, especially after how open downtown Seattle was, but at least Hillcrest itself did not disappoint.

Ellie isn’t sure she has found the correct place upon her arrival, but some gunshots off in the distance reassure her pretty quickly that she is. This area is stocked with some awesome goodies, so be sure to explore the area thoroughly before pushing towards the fighting. Ellie will need to hop up onto a truck at some point to make her way to the next area and a mini cutscene will trigger that shows a truck full of WLF soldiers heading towards the gunshots. I thought there was no way they would NOT have seen Ellie here, but I was also very glad they didn’t, and we didn’t need to start the fighting just yet. This next area is also a massive, loot-filled town (especially off to the immediate left once you jump down from the truck) that will eventually lead Ellie to the roof of a building. In the roof there is a rather large hole that Ellie decides to jump through, and it leads us into our first dilemma of the chapter.

The second Ellie’s feet touch the ground, one of the WLF’s and his dog get an inkling that someone is in the building they just exited. You are prompted now that a dog has your scent, and the only way to get rid of him/her is to throw a bottle to distract it from you, or to sneak yourself far enough away so that it loses you. The latter is much more formidable than the former, so I suggest always having a bottle in your inventory from this point forward. You can also turn your volume up a bit to listen to the WLF soldiers, as they will ask the dogs “What do you have there?” which will let you know they’re on to your scent.

Anyways, The best plan of attack here is to toss a bottle through the broken window in Ellie’s room out into the street, where the pup and his/her WLF teammate will venture to check. You should then backtrack, push left through a building, and make your way out back towards a fence that you can hop over. This way makes it much easier to distract (or take out) the remaining dogs/WLFs without leaving bodies behind that will get you caught, and it also just doesn’t have as many people patrolling it. If you’re playing on a lower difficulty, you can also just toss a bottle to distract the two people near the door you need to go through to progress in the chapter, run over and enter the door before anyone is the wiser.

From here, Ellie pushes through another empty building and out into a parking lot of sorts where she is greeted with another small puzzle. You need to push another dumpster and use it to jump over a wall, but this time there is a slope that makes the dumpster slide away from the wall. I’ll admit, I spent way too much time here searching for something to hold the dumpster in place rather than simply jumping up on it while it was moving, and I am not proud of that one bit. You cross through another room here that allows you to restock Ellie’s inventory before heading out to another street of Hillcrest you must traverse. This area is also full of ammo and collectibles, but be cautious as it also has some infected hiding around it as well. If you venture left, you will find a locked room with a safe, but it also has five or six runners waiting for you as well (I suggest heading here last or you will draw everything’s attention to you from the entire area as you kill these zombies). You can also head off to the right and down into a basement for some gear, but you will need to fight off two bloaters in order to escape. Either way, your path needs to cross through the pet store/bar which has another bloater and some runners, but at least these can be stealthily taken down (which is how I prefer to keep all of my infected interactions LOL).

Once through that building, Ellie comes across a dead soldier with some arrows in him before ascending a set of stairs before hearing an explosion and seeing a massive plume of black smoke. The next small area has infected in it, but you can honestly sprint or sneak by them, hop the fence, and find your way safely in the backyard of a house. Quickly scrounge the house for its ammo if you need it, then push into the garage. SURPRISE! There is an infected soldier in here that you must take care of after it jumps you, but attached to his back is the greatest weapon in the game: The bow. As someone who enjoys drawing (no pun intended) the least amount of attention to myself when I play survival-horror games, this weapon could not have made its way into my hands any sooner. Ellie opens a garage door to a front yard full of practice dummies, which proved I was very rusty with the bow and needed some practice before hopping the next fence.

You land, yet again, in a WLF filled stretch of Hillcrest that has roughly 12 soldiers and four dogs from what I remember. I strongly urge pushing left again here, otherwise you will find yourself stuck in one of the houses with a god finding your scent from multiple angles, and a firefight will more than likely ensue. If you couldn’t tell by that extremely specific example, that is what happened to me my first play through, and I ended up having to run through all of my ammo before pushing further down into Hillcrest.

** Side Note: if you do find yourself in this predicament, know that you can crawl under beds to hide. However, dogs can still sniff you out under there, so don’t get too comfortable! **

Once you slide down into the next area however, more WLF soldiers immediately make their way towards your location. A well-placed bottle here can allow you to sneak past them, through a window, and into the next area, but killing them is honestly way easier and will probably save you some time in the long run. After you get past these soldiers, you jump down into a backyard/alleyway where a dog sees you, drawing attention to Ellie as she jumps down into the basement of the next house. Three WLF soldiers immediately descend the stairs into the basement and charge at Ellie. From here, things get hectic. You can run through the rest of the chapter, but it’s not the easiest thing. There is essentially no more sneak left in this chapter, so be prepared to lock and load against the waves of soldiers you are about to come across. Also, as you’re going through the end of this chapter, turn your volume up and listen to the WLF conversations. You can catch them talking about “him”, who at the moment we have to assume is Tommy, and can also hear some other interesting things.

However, as Ellie makes it to the bottom of Hillcrest, she is grabbed from behind, but not by Tommy. It’s actually Jessie who the WLF soldiers are talking about (or it could be a mixture of both Tommy and Jessie, it’s never clarified from what I remember), and the two quickly sneak out to the front yard to kill some more WLF soldiers before hopping into a truck to escape. Their escape doesn’t end up being as easy as they thought though as an enemy truck comes crashing through a fence from behind. An epic chase scene ensues, and Ellie needs to take out four WLF soldiers, one of which is the driver, which causes both trucks to crash. The noise from the crash, of course, lures infected to the area (very similar to the truck scene from TLOU1 with Joel and Ellie) that nearly kill Ellie while the two are trying to drive away. Jessie ends up crashing the truck into a river as the two are trying to escape, but thankfully this seemed to be all they needed to finally get out of harms way.

A cut scene triggers as the two swim out of the river, and we cut to the theater where Dina opens the door for Jessie and Ellie. Dina is both shocked and happy to see Jessie, yet she does not tell him that she’s pregnant. She does, however, end up taking care of Jessie, which leads Ellie to meander off into the theater as we fade into another flashback for Ellie.

Finding Strings

We find ourselves two years in the past with Tommy and Ellie atop a hill outside Jackson. This subchapter was definitely another favorite of mine as we were able to snipe zombies with Tommy’s rifle without any repercussions. I thought it was really well done, and the discussion the two of them have while atop the hill was actually extremely insightful into what has been going on between Joel and Ellie since we last saw them. Ellie clears out three zones of infected before the two make their way back downhill to the safe house Joel is currently waiting in (I believe this is the same safe house that they bring Abby to as well in The Horde from Chapter One. Something is definitely off between Joel and Ellie, but the two set out for the town situated even further down the hill to find some guitar strings for Ellie’s poorly taken care of instrument.

The two begin heading down the hilltop on horseback, where Joel starts some small talk with Ellie. He tells her that he’s heard how well she’s been doing on her patrols before segueing into a discussion about the “savage” doctor Daniel Star. For those of you who don’t know, Daniel Star is the lead in one of the comic series that Ellie loves, and this convo lasts us just about all the way down to the town. The path Joel wants to take is no longer a viable option, so the two must pass through an abandoned hotel to make their way to the guitar store. Upon entering, the two cross paths with some spores and Joel tells Ellie to put her mask on. She really doesn’t want to since, well you know, she’s immune, but Joel goes on to lecture her about how reckless it is for Ellie to let people know she is not affected by the spores. Ellie reluctantly agrees, puts her mask on, and continues following Joel deeper into the hotel.

After some exploration (and some tricky to find collectibles), the two head into the lobby and are greeted by a handful of runners and some clickers. I believe there are multiple things that can happen here, and ill explain why I say that. During my original play of this level, I killed a runner in plain sight of another and ended up fighting what felt like 25 infected before being allowed to move on. They were falling form the second floor, crawling through nooks and crannies, and just seemed to be non-stop coming from every direction. When playing through my NG+, I killed the 5 or 6 downstairs zombies without being detected and moved on immediately. I am not sure if its due to difficulty settings or if by staying quiet I avoided an extra 10-15 zombies, but I just thought I’d let everyone know that.

Any who, after the lobby, Joel and Ellie continue pressing into the hotel. They eventually have their passage blocked, but can maneuver forward thanks to a massive hole that allows them to travel between the walls themselves. I instantly had a bad feeling about this (survival horror + character between wall = monster crashing through wall to grab main character), and that feeling was rewarded with an insane Bloater mere moments later. Ellie accidentally breaks a pipe that lures the beast to grab her, and then this thing just eats bullets from both characters. I’m still not actually sure what triggers the end of this fight because it also ended differently bot h times I played it. The first time through, I survived a handful of infected that made their way into the room and dodged the bloater for roughly 10 minutes before he caught Ellie and the scene with Joel going ape s*** triggered. On my second play through, I just let the bloater attack Ellie after a landed a few explosive arrows on it and the same scene triggered, but the other infected never showed up. So it could be a damage threshold or you may simply just need to be captured here, but either way its nerve wracking as hell fighting this monstrous Bloater in such a cramped, pitch-black area.

From here, Joel and Ellie make their way out into the hotel’s coffee shop, Dolce Crema, where they find the couple who ran off from Jackson the year before. Both are dead now, but thanks to the letter left behind by the boyfriend/husband, we know exactly what happened. From how I took the letter, they both were bitten and decided that killing themselves was the best way out. The Guy would kill the girl and then himself, but that’s not what happened. After his girlfriend/wife was dead, he chickened out and couldn’t do the same to himself, so he turned. Ellie says aloud, “if only they were immune” before she turns to Joel and asks him what really happened at the firefly hospital two years ago. This doesn’t really go all that well, but it could have been worse if Joel actually told the truth. He eventually ends the conversation by telling Ellie that they need to get these kids back to their families in Jackson, which confused me just a teeny tiny bit. One was mushy flesh on the ground from a year of decay (and probably getting eaten), and the other was a dead, infected. Not sure their families would want those bodies returned LOL. But, the two go back to being quiet and the scene fades to black as we make our way back to the present.

The Seraphites

Back in the theater, Ellie is tending to her wounds and attempting to stitch herself up. Dina walks in telling her that Jessie is out cold, but that she can take care of Ellie’s wounds now. Ellie asks Dina why she didn’t tell Jessie about the pregnancy yet, and she simply says it wasn’t the right time. Dina quickly changes the subject and explains everything she has learned about Abby and her friends while Ellie was out. Apparently, Abby was at the hospital with her friend Nora, and upon hearing this, Ellie starts packing up her gear. Dina is shocked that she would want to leave so quickly, but Ellie’s reasoning makes some sense. She figures that if they know about the hospital, Tommy will as well, and she doesn’t want Tommy to keep going after Abby on his own.

We find ourselves back in control of Ellie outside the theater, and she must make her way down Route 5 to get to the Nora and the hospital. We pass through a QZ gate and a gas station before Ellie winds up in a desolate (or, so I originally thought) part of the city. There’s a ton of goodies here, and some infected in the building on the left-hand side of the road, so follow the detailed IGN guide for all of that. Ellie eventually cannot proceed any further along unless we solve another dumpster puzzle, but this one was much simpler than the first. Knowing now that we must do certain things while the duimpster is moving, I brought it to the top of the slope and sprinted towards the gate. As long as you make it and spam triangle before the gate reaches, the dumpster will make it under the gate, which in turn allows Ellie to climb up into the conference center. Once inside, you must jump/climb down some scaffolding, which I want to point out is very easy to miss jump on to, and can result in a very painful death for Ellie.

Once safely on the first floor, Ellie pushes deeper into the conference center where we are greeted with what I believe to be the creepiest undead of all time: the Stalkers. Ellie mentions these as if she has run into them before, but we don’t really get any info on them before we are surrounded by about six of them. The crazy thing about them is that THEY DON’T SHOW UP WHILE YOU LISTEN UNLESS YOU CAUSE A COMMOTION THAT MAKES THEM MOVE. So they’re basically just super sneaky zombies that peer their heads around corners and were created to scare the bowels out of you (is that about right, Naughty Dog?). Overall though, they are simple to kill once you find them (and you could just sprint through this area too), but the trick is actually in luring them out. I also want to mention that the ruckus you cause may not draw them out. To me, it almost seemed as if you threw a bottle too close to them (say perhaps you watched them run and hide behind a desk and then quickly threw the bottle right next to the desk to have them move out into plain view) they would realize what you were doing and just remain behind the desk. So, the moral of the story for Stalkers… be careful!

Once through, Ellie finds herself on a fire escape and catches a glimpse of a rapid rushing river, which is more foreshadowing by Naughty Dog (very similar to TLOU1, when Ellie also falls into the rushing water below the firefly hospital). After some stair climbing and a risky jump to another fire escape, she must head back inside the building. More Stalkers, Clickers, and Runners await for you inside this insanely creepy and cramped stretch of spore filled rooms. Just as Ellie appears to be escaping, a stalker busts through the door and tackles her out the window into, you guessed it, the dangerous river below. We now must spam fight the Stalker while underwater, all the while also trying not to drown, just to end up in a sewer system somewhere below the city. Ellie makes her way up and out of the sewer and into a subway station. With subway stations there are usually maps, and the one Ellie finds points out that she is almost to the hospital. She can save some time if she cuts through the park though, so thats where we head next.

After about 100 feet in the park, we begin hearing some whistling but cannot see where it is coming from. She eventually makes it to a point where she needs to hop up a small rise in the ground, and as she does, an arrow comes whizzing out of nowhere and finds itself in her shoulder. We learn here that when hit with arrows we can bleed out, and I thought this was a very interesting aspect to add into the game. It makes total sense, most of the time when someone gets hit with an arrow they will bleed, so I approve of this and hope more games add things like this into the mechanics in the future. After the arrow, the Seraphites (or Scars) are on Ellie quickly, so I suggest tossing a bottle or a brick over their heads as soon as possible. Once they turn, hop back up and hide somewhere in the grass to start picking them off one by one. Once they have been taken care of, Ellie can make her way even closer to the hospital, but not before she finds herself among an entire army of Scars.

For those of you who remember the gameplay preview we got in 2019, this was that scene. Ellie needs to take care of these Scars while making her way through a parking garage and its surrounding areas. If you pay attention to what they’re all talking about too you will hear them mention Lev and Yara, who are two characters tied to Abby’s storyline that we meet later in the game. Once that’s over with, she pushes towards a strip mall of sorts to be stunned by a brute of a man who is exiting a room Ellie is attempting to enter. This guy is super easy to kill though if you have some mines on you, as you can just place one or two in front of the door (or in the path he seems to take every single time no matter where you run to) and he will walk over them. Ellie then makes her way through the mall building and climbs a ladder down into a flooded street, which is where the short path to St. Mary’s begins. A little more swimming action and Ellie finds herself right up in the WLF base just outside the hospital.

We stealthily swim up behind a younger woman (once again, I have no idea how she wouldn’t have heard Ellie swimming or climbing out of the water…) playing on what I thought was a PSP (amazed this would work still in such an apocalyptic time LOL). Ellie grabs her to interrogate, but of course, the WLF girl can’t make things easy. She ends up with Ellie’s knife in the dead center of her throat before we push out of the building and into the courtyard of the hospital itself. There are a bunch of WLF soldiers out front and just within St. Mary’s, so be weary as you make your way inside to search for Nora.

Once through, Ellie heads up a flight of stairs to the part of the hospital that the WLF’s are supposed to be clearing. Ellie shimmies her way up into the air ducts yet again for a little recon work. She actually ends up climbing over Nora, where we get yet even more looks into the latter part of the game (AKA Abby’s chapters… and this scene would fall right after Nora helps Abby escape after the WLF soldiers who locked her up). Ellie watches Nora head into a back room before hopping down out of the ducts into the middle of a hallway. I thought this was super reckless and didn’t male much sense, but I guess we are supposed to infer that Ellie must’ve witnessed all the soldiers leave the hallway before climbing out. We follow Nora into the room for a brief cutscene before she takes off and Ellie must chase her. The two will begin sprinting through the hospital (don’t bother stopping to look for anything, there is nothing you can grab from what I could tell. Plus, if you lose Nora you have to restart from when she takes off running anyways). After some serious parkour from Ellie, we get to an elevator shaft that Nora clears and Ellie follows suit. The second Ellie’s feet touch the other side, she gets tackled by Nora, who gets up and sprints away yet again. Eventually, Nora runs into a dead end and Ellie catches up, but so do Nora’ WLF soldier friends. Nora is visibly shook by the hole that is causing the dead end as it leads down to the basement levels that the WLF’s have not cleared yet. Ellie grabs Nora and uses her as a meat shield to protect herself, but realizes that she doesn’t have a great chance of surviving here. So, she pulls Nora to the edge and falls back into the hole.

The two land in the spore filled basement after falling what had to have been at least tow floors you would think, yet Nora STILL gets up and runs off. She is coughing from all the spores, but our girl Ellie is fine. A pack of WLF soldiers is now making their way down into the basement, but if you turn around you notice that there are also some infected in the room as well. Toss a bottle across the room towards the WLF team and let them fight each other, then handle the remaining handful yourself. Ellie pushes out of the room she fell into and into another set of rooms where she can hear Nora coughing in the distance. Ellie makes her way to her, and is now in the first huge moral predicament that she comes across for herself in this game. Nora is clearly going to die down here, yet Ellie still wants her intel on Abby. She offers to kill her quickly if she cooperates, but Nora says she will never give up her friend. We are then prompted to press square and begin beating Nora with a lead pipe (you have no choice here, you must press the button to progress). This was a very brutal scene to end the subchapter and flash us back to the theater.

Ellie is standing out in the rain, drenched in blood (most of which is not hers), as she knocks on the theater door. Dina answers and opens for Ellie to come in, and then we get a nice scene between the two girls and Jessie. Ellie claims to know where Abby is now as we find out she made Nora talk after all. The two girls are by themselves now, and we get a moment where Ellie seems to clearly be noticing how dark and almost evil she is becoming. “I don’t want to lose you” she whispers to Dina, and we fade into another flashback subchapter.

St Mary’s Hospital

We find ourselves two years in the past again, but this time Ellie has made her way (by herself mind you) back to the Firefly hospital from the original game. She is roaming the hall right before the room where the surgery was supposed to take place (and where Joel eventually went on his rampage) and slowly makes her way into the surgery room. There isn’t anything in the room of note besides a bag filled with items, one of which is a tape recorder. We jump to Ellie outside now, playing the recording over and over again as Joel rides up on his horse. She now knows the truth behind what Joel did, and that it caused the Fireflies to split into two groups (one to go after the “smuggler and the girl” (Joel and Ellie, and other that is never really clearly defined). Ellie is pissed, and even though she knows that the vaccine would have killed her, she is made that Joel took that choice away from her. The two head back to Jackson on horrible terms, and we find ourselves heading towards the beginning of Chapter Four.

Another chapter is in the books! Going forward, you can probably expect more than one chapter in each review of the game as they tend to shrink a bit in size, but don’t be surprised if I end up with way too much detail (LOL). As always, head to DustyPosts for all of my other original content, and follow this link to read everything related to The Last of Us!

The Last of Us Part II Review – Chapter 2(b)

WARNING: This post contains spoilers!

The Last of Us Part II Review (Part II – Chapter 2(b))

Sorry for the delay on Chapter 2, but it took me much longer than anticipated to finish off the game! Below is the second piece to the chapter 2 review, so lets jump right into it…

Chapter 2 – Seattle Day 1

Channel 13

Once through, Dina and Ellie have finally arrived at the TV Station, but they arrive to an apparent bloodbath. Dina asks Ellie if this was all Tommy, and Ellie just responds by saying she thinks they should get inside. On my first play through, I thought it had to have been Tommy who killed all these people, but during my second time around I got Seraphite vibes the entire way. A lot of the bodies had arrows in them, and I don’t think I have ever seen Tommy with a bow (if anyone has a definitive answer for this id love to hear your thoughts in the comment section below!).

Anyways, Ellie and Dina climb up into the TV station to find more massacred bodies, and some strung up from the rafters (which were clearly not killed Tommy). The two ascend up another flight of stairs before making their way outside to climb into a broken window, and then make it up one more flight of stairs before another cutscene. They walk into a room where they hear a radio going off and find Leah dead on the ground with three or four arrows in her chest. Ellie begins digging around and finds some pictures in Leah’s things, all of which have names and were involved with Joel’s death. The two are looking over the images when they hear the walkie go off again, this time hinting that the WLF’s were sending reinforcements to the building. You climb out of a window and drop back down to where you originally found the strung up WLF’s just to be joined by more. If you time this right on your NG+, all of the WLF’s will be coming through a door down below at the same time, and one well-placed explosive arrow can wipe out all of them.

Ellie and Dina make their way downstairs and out of the main TV station room to be ambushed from above by more WLF. You can take these soldiers out, or you can simply run away and conserve ammo here as you won’t be able to take all of them out anyways. The two girls take off out of the building, through a ditch of sorts, and down into a parking garage area before ducking into a room and barricading the door. At the moment it seems as if they’ve escaped capture, but now they must head into the tunnels beneath the TV station to get out of dodge.

The Tunnels

This level was hectic, dark, and in all honesty, terrifying. Ellie and Dina descend deeper into the tunnels they wound up in to escape the WLF’s, but end up running into them again as soon as they crawl into the subway system. Beware here though as there are also some clickers that are hidden amongst the rooms that can easily turn this subway station into a disaster for you. You could also use the clickers to your advantage by tossing a bottle or a brick towards the WLF soldiers, ultimately drawing them closer to each other, but in doing so you also risk both parties sprinting back and forth across the station and making you sneaking by extremely difficult. No matter how you decide to go about this, you eventually make your way to a clogged up tunnel with a subway that you need to make your way through. This leads the two girls into a creepy room with a dead man half through the fencing that separates two rooms. Ellie walks up to the dead body, and we can now clearly see that this dead WLF is burned badly, but by what we are unsure. One thing is for certain though, we are getting a new infected type soon.

After a quick climbing/rope throwing puzzle, the two girls attempt to escape the tunnels via a ladder, but it ends up being broken, and they are unable to escape just yet. The only option now is to crawl through the air ducts in an adjacent room, which leads us to our first view of a Shambler. These things are essentially mini Bloaters that are much more dangerous and creepy. We witness it just eat some bullets from a WLF soldier before it falls to the ground, explode poisonous spores all from its body, and kill the soldier and his friend within seconds. Now we know how the other dead WLF was burned so bad as Ellie and Dina realize how acidic the Shambler’s spores are compared to other infected. The two are then forced to drop into the same room they just witnessed the Shambler in, and we find ourselves in between a rather large group of infected. There will be a Shambler on both sides of the room you fall into, a handful of runners interspersed between them, and a few clickers roaming the halls as well. Even though there are a good amount of infected right on top of Dina and Ellie, a well-placed distraction will lure all of them to one area and make this section much easier than one might think.

After Ellie and Dina eliminate the spore infected creatures, they push through into another tunnel, which funnels them into a hallway with a few rooms chock-full of collectibles and materials. Be sure to stock up here as the next room you enter will task you with killing (or sneaking) by two more shamblers and another handful of Runners/Clickers. You need to be careful here though because this room is not as simple as the first. The infected are spread out more which makes drawing them all into one location very difficult. Not to mention, these shamblers cover almost all the ground within the area as well, which makes sneaking by them and the other infected pretty challenging. Now, this area could be done without any killing (or any sneaking for that matter) if you lure the rightmost Shambler away with a bottle. He will come out of a fenced in room, which will open up a path for you to run straight to the door to exit the tunnels. However, if the bottle is timed poorly, in luring the Shambler away you will bring runners to you, which will more than likely get you caught ASAP (especially if you’re playing on one of the more challenging difficulties). However, once Ellie and Dina make it through and out of the tunnels, the two emerge into the outskirts of the tunnels. Some subway cars crashed and piled up here, making it easy for the two girls to climb back up into the daylight, or so I thought.

As Ellie reaches the end of the final subway car, it comes crashing down and dumps her down one story beneath the exit. Ellie gets jumped by a runner, but Dina saves the day (again). She immediately notices that Ellie’s mask is broken though and goes to rip hers off. Ellie freaks out, rips off her mask, and tells Dina that she was not kidding about being immune to the virus. Then you hear it, a swarm of infected is barreling towards the two girls and the only thing they can do is run. I do want to point out that this little mission can be very tricky if you try to kill everything, so you’re better off following Dina and getting to the exit as quick as possible. Ellie will get grabbed and taken down twice, but Dina will save her. It’s also possible for Dina to get grabbed if you’re moving too slow, and if you don’t help her she will die and the mission will restart itself. The two will eventually make it out however (and by a close call with a clicker too. It ends up getting the revolving gate stuck and probably is the only reason they have enough time to truly escape). Dina is absolutely gassed at this point, and Ellie practically carries her across the street o the theater, which is where they will now take up as their own personal safe house.

The Theater

This subchapter is fairly short and mostly filled with cutscenes, so this will be quick. Dina and Ellie talk the second they arrive and Dina says that she is pregnant. Ellie gets angry before she goes to make sure the theater is safe. She ends up finding an extension chord that runs upstairs to a generator, where the previous person who tried starting it got electrocuted, before she supplies power to the entire place.

Now, I didn’t have many issues with the game, but I had a pretty big problem with this. We don’t ever get to see the front of the theater again once the power has been turned on, but I would think it’s safe to assume that powering this place up would be EXTREMELY noticeable and obvious. Even if those massive signs on the front didn’t light up, all the lights being on in the inside would surely draw some attention by WLF’s, Seraphites, or Runners I would think. Anyways, once Ellie has the power on she finds a radio, but gets upset because it either isn’t working or she can’t find a mic to use. She smacks the radio, which dislodges a key from underneath of it that opens up the theater room downstairs. You head downstairs to explore this room, which doesn’t really amount to much, but as Ellie heads backstage the subchapters final cutscene triggers. Ellie finds a guitar and strums herself to sleep while we make our way to the next piece of the game.

The Birthday Gift

We cut from Ellie playing guitar in the present to her attempting to play guitar three years in the past. Our first playable Ellie flashback! This was one of my favorite chapters throughout the entire game, but in all honesty there was not much that really went on. Joel and Ellie are making their way to Ellie’s birthday surprise, which ends up being a trip to a dinosaur museum on the outskirts of Jackson. On their way there, we do get introduced to the swimming mechanics that will be used throughout the game (I think these were perfect, I just wish there would have been more opportunities to use them). They arrive just outside the museum and Ellie sees the gargantuan T-Rex statue out front. She is apparently a massive dino fan, which I can’t really remember if we ever found out in TLOU1.

Anyways, she and Joel explore the entire museum (which does have a few collectibles and a neat little hidden trophy) before they make their way up to a space area, where Joel gives Ellie her actual gift: a cassette tape of a rocket launch. This was so neat, especially because they are sitting in a replica shuttle that the museum had, and was very nostalgic. Ellie was absolutely thrilled by this, but of course the two of them have to continue on and make their way back home. In order to do so though, they need to jump from the museum into a pond below and then make their way through another part of the museum. Unfortunately, the door is locked, but Ellie has Joel help her up through a broken window. The inside of this museum is much creepier than the first, and we quickly get our introduction to the Seraphites. We see things like “I killed for them”, “Liars” above a firefly tag, and “There is no light” written across the walls. There is also someone, or something, in the building with Ellie, but we never get to see who or what it is. Psych! It was just a boar the whole time and just about gave me a heart attack when it ran into Ellie. Just after this encounter though, She finds a door that Joel opens, and we make our way into Chapter 3.

Another chapter in the books! Going forward, you can probably expect more than one chapter in each review of the game as they tend to shrink a bit in size. As always, head to DustyPosts for some of my other original content, and follow this link to read everything I have on The Last of Us!

Five PS5 Games I’m Itching to Play

Five PS5 Games I’m Itching to Play

It’s official. The PS5 hype train has docked, refueled, and departed again, leaving us in angst as we await its arrival within the 2020 holiday season. This, of course, is all stemming from the massive PS5 reveal event that we were graced with last week. In that event, Sony teased over 20 games, gave more specifics on the hardware side of things, and finally unveiled the final design of the PS5. But of all those things, the games are what’s truly hammering the hype horn in my opinion, so I’m going to dive into the five PS5 games revealed that I am itching to play.

1 – Horizon Forbidden West

The Widely popular Horizon: Zero Dawn franchise is back with its second installment and I cannot wait to explore its apocalyptic planet earth once more. As you can see in the above release trailer a luscious underwater aspect appears to be getting added to the already massive world that was in HZD. The developers over at Guerilla games have done an excellent job here. The colors, glimmers, and reflections while underwater made me feel as if I was traversing the sunken cities myself. I thought the swimming/underwater area of Horizon Zero Dawn was one of maybe two weak points of the game, so it’s nice to see that we will have an entire new mechanic like this added into the game. We also get a glimpse of what appears to be more corruption killing the innocent wildlife within Aloy’s world as well as a few of the new machines, one of which is massive elephant that will more than likely be controlled by the villains of the game. Speaking of villains, we’re also showed who I believe will be the villains, and they are giving off massive Samoan vibes. Mark my words, Horizon Forbidden West will be one of the greatest PS5 Games, and potentially one of the greatest games in general, of all time, and I can’t wait to get my hands on a copy.

2 – Spider-Man: Miles Morales

As someone who just recently finished the first game of this destined for greatness franchise, I am absolutely stoked to see Miles Morales heading our way on PS5. Marvel’s Spider-Man was an action packed, massive open world game that allowed you to traverse New York City as Peter Parker. Throughout the story, you get little side missions where you get to play as MJ or Miles, the latter of which led right up to where Miles is bitten by a radioactive spider himself. I immediately had a feeling that he would be the focal point of the second game whenever it came out, but I had no idea that we would be getting it this soon! There is some speculation whether it will be a true standalone PS5 game, but even if this was just a large add-on to the original game I would be stoked.

Throughout the trailer you’ll notice many things, but the one thing that may have stood out to me the most was the apparent use of cloaking while Miles is fighting one of the bad guys. This was something that was used only on research missions within the original game but it was a very cool concept that I am glad might be included more within Miles Morales. Along with that, it’s also apparent that SM:MM will take place in a winter version of New York, which will be an excellent new way to tout the PS5’s incredible new graphics. We do not really get any glimpses of major villains, but it’s probably safe to assume that we will get some version of The Prowler since there is a direct tie in between him and Miles. No matter what happens with this game however, it’s safe to say that it will be a great start in showcasing what the PS5 will be providing us with in open world games going forward.

3 – Godfall

Godfall is a hack and slash RPG that appears to meet between the crossroads of Destiny, God of War, and World of Warcraft. I actually had somehow not heard of this game until the PS5 reveal event lats week, but it is at the tip-top of my radar now. The song alone in the trailer has me ready to run through a wall as I watch this decked out hero slash his way through countless enemies. Godfall has a cross between the vibrant world of Bungie’s Destiny and the Elven worlds we found ourselves in within God of War. On top of that, it is going to have some sort of leveling/gear leveling/ascension based system it appears, and I am all for that. I was a massive WoW player in high school and this game is giving off serious leveling grind vibes. I’m pretty sure not a whole lot is known about Godfall yet, but I will be putting my marbles into a Destiny sort of system in which there will be a campaign (which can be played Solo, Co-op, or Three-player) followed by dungeons, instances, or raids where you grind for gear. It is a Gearbox game as well, so we could expect some borderlands-esque traits to find their way into the game. Godfall is a must-have on any PS5 games list however as it is going to easily define the next generation of loot and slash games.

4 – Assassin’s Creed Valhalla

As a noted Norse lover, this game tickles each and every one of my fancies. But, before we dive into this fantastic looking game, I would like to note that AC Valhalla is technically not a PS5 ONLY game. However, I do believe that in order to fully experience and enjoy it you will have to play on the next gen console, thus the reasoning as to why it found its way to my PS5 games list. I have been somewhat removed from the Assassin’s Creed franchise since Origins was released way back in 2017, but Valhalla will be the game that slowly ropes me back in. Ubisoft describes the game as follows…

“Become Eivor, a mighty Viking raider and lead your clan from the harsh shores of Norway to a new home amid the lush farmlands of ninth-century England. Explore a beautiful, mysterious open world where you’ll face brutal enemies, raid fortresses, build your clan’s new settlement, and forge alliances to win glory and earn a place in Valhalla.

England in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?”

… which leads me to believe that this will be very similar to Origins (and Odyssey) where we will traverse an entire world to grow, level, and progress our character. I have no problem with this as I am and always have been a fan of open world, free-roam, character based progression games. So add in the fact that one of my favorite cultures will be the main focus and you have me hooked!

5 – Resident Evil Village

Once again, I do want to not that this isn’t ONLY a PS5 game, but I think it will reach its true potential on the PlayStation console. Anyways, I absolutely love survival-horror video games and Resident Evil has redefining the genre with its most recent releases. Biohazard was a must-play thriller for PS4 and it even got to the point where I couldn’t play the game at night because it was getting so creepy. But RE8, AKA Village, makes RE7 look like a children’s game. We find ourselves back with the protagonist from Biohazard as he attempts to settle back into normalcy with his wife. However, Chris Redfield (the original Resident Evil character) “suddenly disrupts their life, throwing a devastated Ethan into a new and twisted nightmare in search of answers”. The game is clearly going to take place in a village (big Transylvania vibes here) where there is some sort of which cult, werewolves, and potentially vampires. Correct me if I’m wrong, but I believe I also saw Van Helsing in the trailer as well. Capcom and Re-Engine have created a masterpiece here it seems and I cannot wait to get my hands on a copy.

So, as we anxiously await 2020s Holiday season and the release of the PS5, I’m positive we will all be sitting on our couches dying to get these new games. While you’re waiting though, be sure to periodically check DustyPosts for news and updates for anything PlayStation related. I will constantly be on the lookout for anything new on the PS5 front and have tons of other PlayStation content already available on my site!